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SEMIHUMAN

>>> _ clients, _customers, _users, _employees, _stakeholders, +

   Gamification to build

lasting bonds with people >>>

██ _ Optimise

███ _ Guide

Assessing and revamping existing retention or loyalty programs. 

Assisting in selecting the ideal loyalty platform vendors and technology.

█ _ Design

A ground-up development of a sustained engagement system or relevant elements.

We primarily use game psychology and game mechanics to impact both: loyalty and retention.

Primarily transactional, focusing on encouraging  repeat business  through strategies such as subscriptions, discounts, offers, and rewards programs.

Centered on nurturing a  deeply rooted  connection through consistent, positive interactions that go beyond transactions.

_ Retention systems

██ _ Loyalty systems

Sustained engagement
systems include both:

Be  brave. 

#fact

 

◤  “5% increase in customer retention can increase a company's profitability by 75%.” -- Brain & Company, Harvard Business Review

 Various projects with:

Amadeus IT Group

Pixelmator

Telia Lietuva

GO VIlnius

Maxima

SuperOffice

ゴレムハウス

Arctic Adventures

Alna Software

SPA Vilnius

Affidea

Ignitis

VILVI

Edgeless.io Ξ

Montauk Brewery

UNO Parks

JA Europe

Antidote Community

Lithuanian council for culture

Augmented America >> █

#view

█  However, there’s a deeply rooted misconception about retention. Retention is not
loyalty. And, loyalty is not a program.

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